
Better support for the Custom Games community, similar to what's being added even today with custom campaign support could have helped build the ecosystem from the get-go. On top of that, he looks at Custom Games, which have had a rocky history in Blizzard's RTS compared to other games like Warcraft 3 or the first StarCraft. I really enjoy it, and it is probably my favorite way to play the game now."Ĭo-op, as Schutter tells it, gave him a "hard lesson" in checking his assumptions. "Honestly, I was opposed to adding Co-op Missions during Legacy of the Void because I felt like StarCraft 2 was a competitive game, and co-op just didn't feel right to me at the time," said Schutter. Epic campaigns and top-tier competitive multiplayer are "a must," but he leads off with another idea: focusing on a "robust co-op experience from the beginning."

Speaking to USgamer, Blizzard Designer Ryan Schutter spoke to what he would want to see in a new StarCraft game. Yet after 10 years, it's hard not to think about what a new StarCraft might look like, and where it could build upon what the three-part StarCraft 2 built up.

Created by Arbalest, Updated Jan 01, 2020, TvZ, Co-op, 88 9 votes 1702 Views.

Is there something you think we should be reporting on? Email been a decade, and still StarCraft 2 is carrying on with updates and plenty of competition. StarCraft 2 Co-op Build Orders and Guides.
